Jun. 19th, 2017 10:31 am
New Gym Mechanics Revealed
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There are a lot of changes, so just go read the entire post!
In a nutshell:
Gyms are going to be disabled in a few hours, so get your bonuses ASAP if you haven't already. ETA 12:41 PM EDT: Gyms have been disabled.
In a nutshell:
- You'll be able to get items from gyms like you can pokestops.
- Each gym defender must be unique. (i.e. No stacking Blisseys).
- Gyms will now only have 6 defenders!
- Gym defenders must be kept motivated via berries or they'll return to their trainers. (I think this is a way to let more people interact with gyms even when all slots are filled?)
- We'll earn gym badges.
- The Collaborative Feature: Raid Battles - Basically, from time to time, a Raid Boss will take over gyms -- kicking out all current defenders -- and trainers will have to work together to beat the Raid Boss.
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All that said, it still sounds like a fun mechanic when the stars align to find people playing together. Also TMs are exciting; time to pay even more attention to which move sets are most desirable...
As for the new regular gym operation, I'm curious to see how it will work out. No duplicate defenders will definitely make battling more interesting. I'm a little worried the motivation system may make taking gyms take even longer, though - beating a single pokemon won't necessarily kick it off anymore. But OTOH gyms basically decaying if they're not visited may provide more opportunities, especially on out-of-the-way gyms. And there's finally a use for Nanab berries! :D
Edit: Another exciting thing is that while all the demo pics show raid bosses being existing high-tier Pokemon with severely beefed-up stats, it seems pretty obvious that this could also be used as a way to get Legendaries in the future. Like, maybe a Legendary debuts at a special event first (like the upcoming thing in Chicago), but then afterwards starts spawning randomly as a raid boss so people who couldn't make it to the event can get one eventually too...
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