Jun. 19th, 2017 10:31 am
New Gym Mechanics Revealed
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There are a lot of changes, so just go read the entire post!
In a nutshell:
Gyms are going to be disabled in a few hours, so get your bonuses ASAP if you haven't already. ETA 12:41 PM EDT: Gyms have been disabled.
In a nutshell:
- You'll be able to get items from gyms like you can pokestops.
- Each gym defender must be unique. (i.e. No stacking Blisseys).
- Gyms will now only have 6 defenders!
- Gym defenders must be kept motivated via berries or they'll return to their trainers. (I think this is a way to let more people interact with gyms even when all slots are filled?)
- We'll earn gym badges.
- The Collaborative Feature: Raid Battles - Basically, from time to time, a Raid Boss will take over gyms -- kicking out all current defenders -- and trainers will have to work together to beat the Raid Boss.
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I'm probably going to be unusual in that I'm really looking forward to this, but there's a BUNCH of gyms in parks where I walk that have been the same for... well, as long as I've been walking there since pokego came out (so like, six months? I wasn't able to walk there for a while, stupid ankle). And since they're all the same team as me, I haven't been able to do ANYTHING to get in on that, haha. Anyway, I'm guessing they got taken over when pokego first came out, but since they're a bit out of the way, at least some of the defenders have proooobably stopped playing. So yeah. Some more movement gives me a chance! >D
(Not that I'm all that strong or anything, but still! It'd be nice to hold a gym more than like ten minutes...)
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Meanwhile, I already miss gyms... the landscape looks so empty without them :( And when the event will be over tomorrow, there will be practically no motivation to play. I hope gyms come back ASAP.
Btw here's the detailed official update about the new features: https://support.pokemongo.nianticlabs.com/hc/en-us/articles/115009004687
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All that said, it still sounds like a fun mechanic when the stars align to find people playing together. Also TMs are exciting; time to pay even more attention to which move sets are most desirable...
As for the new regular gym operation, I'm curious to see how it will work out. No duplicate defenders will definitely make battling more interesting. I'm a little worried the motivation system may make taking gyms take even longer, though - beating a single pokemon won't necessarily kick it off anymore. But OTOH gyms basically decaying if they're not visited may provide more opportunities, especially on out-of-the-way gyms. And there's finally a use for Nanab berries! :D
Edit: Another exciting thing is that while all the demo pics show raid bosses being existing high-tier Pokemon with severely beefed-up stats, it seems pretty obvious that this could also be used as a way to get Legendaries in the future. Like, maybe a Legendary debuts at a special event first (like the upcoming thing in Chicago), but then afterwards starts spawning randomly as a raid boss so people who couldn't make it to the event can get one eventually too...
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That being said, I started getting network error messages on one of the two pokestops I can reach from my desk around midafternoon EDT. I finally closed the app and opened it again and it's turned into a disabled gym! And I've got a coworker on the same team as me, so I'm sure we'll be regularly hitting it as a team.
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